Webinar

Gamification for Training, Recruiting and Employer Branding



"Gamification is the use of game design elements in non-game contexts."

Deterding, Dixon, Khaled, Nacke - Gamification: Toward a Definition




Each game is characterized by three main elements:

  • the rules

  • the goals

  • the competition




These three elements are the basis of the gamification and are used with a different purpose, for example:

  • to motivate and inspire customers and employees

  • to get attention and achieve loyalty toward the brand

  • to increase the level of learning and engagement in education activities






Discover our Tools for Training, Recruiting and Employer Branding

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